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Marine

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Marine
Marine idle.gif
"My shrink says I need an outlet for my aggression..."
TSA.png Frontiersmen
Health
100
Armor
30 (50 / 70 / 90)
Respawns In: 9 seconds
Respawns From: Infantry Portal
Move Speed: 5 (walk), 6 (Sprint)
Abilities and Upgrades
Abilities:
Build Tool, Buy Menu, Equip, Flashlight, Log In, Sprint
Upgrades:
Weapons 1/2/3, Armor 1/2/3


Introduction

The Marine is the playable character for the Frontiersmen. Marines are gun-trotting and highly disciplined soldiers enlisted by the Trans-System Federation, tasked with humanity's first defense against the alien creatures known as Kharaa. Marine squads are dispatched from their outposts through the Infantry Portal to the designated base of operations. Any member of the squad can log in at the Command Station to become the Marine Commander.

Controls


Arsenal

Weapons

Assault Rifle
Pistol
Switch-Axe
Shotgun
Grenade Launcher
Flamethrower
Assault Rifle Pistol Switch-Axe Shotgun Grenade Launcher Flamethrower

Weapons are technologically advanced military grade firearms initially designed for human warfare, then re-purposed to combat the Kharaa infestation. Each Marine deployed to the field is equipped with the standard Assault Rifle, Pistol, and Switch-Axe; all other weapons must be researched by the Marine Commander from an Armory or Advanced Armory.

Equipment

Build Tool
Welder
Mine
Jetpack
Exosuit
Build Tool Welder Mine Jetpack Exosuit

Equipment are technologically advanced devices for utility, engineering, or combat purposes. Each Marine deployed to the field is equipped with the standard Build Tool; all other equipment must be researched by the Marine Commander from an Armory or Prototype Lab.

Abilities

Build Tool

Build Tool constructing an Armory

The Build Tool is a portable nano-construction device manufactured by Alterra Corporation. It emits dual blue energy streams when nano-constructing a structure template, which instantaneously materializes once the construction begins.


Build Tool
Allows Marine to assemble a Marine Commander-placed unbuilt structure or Power Node.
Hotkey E (hold)


Buy Menu

Buy Menu of an Advanced Armory

The Buy Menu is accessible from any powered Armory, Advanced Armory, and Prototype Lab. It allows Marines to purchase weapons and equipment using Personal Resources.


Buy Menu
Opens the Buy Menu to use Personal Resources to purchase weapons and equipment, which require research by the Marine Commander.
Hotkey E
Targets Armory, Prototype Lab
Requires Nearby Active Power Node

Equip

A dropped Assault Rifle and its Ammo Pack

Equip allows the Marine to pick up or drop weapons and equipment on the ground. Some weapons and equipment have different slot spaces assigned, such as primary, secondary, melee, and utility. Dropped weapons drop specific Ammo Packs which refills the weapons' reserve ammo.


Equip
Equips a dropped or purchased weapon or equipment; equip replaces current loadout weapon in primary, secondary or melee slot.
Hotkey G (tap)


Flashlight

The flashlight brightening the area around the broken Power Node

The Flashlight is located on the chest plate of the Marine's armor. It is a light that can be toggled on or off and remains permanently powered by nano-tech.


Flashlight
Toggles on/off a flashlight, which provides a wide area of illumination in front of the Marine.
Hotkey F




Log In

Use the Login screen on the Command Station

Log In enables any Marine to log into an unoccupied Command Station to become Marine Commander. The Marine Commander is protected from outside damage while inside the Command Station, where he can safely direct his troops. He can log out from the Command Station at any time to aid in battle.


Log In
Log in at an unoccupied Command Station to become the Marine Commander; Commander places structures, upgrades technology, and assists players from a Real-time Strategy perspective.
Hotkey E
Targets Command Station
Requires No Commander

Sprint

Marine sprinting down a corridor

Sprint allows the Marine to increase his speed by 1. While sprinting, the Marine cannot use his currently equipped weapon.


Sprint
Increases Marine's move speed when toggled; sprinting lowers current weapon when in use.
Hotkey Shift (tap or hold)
Speed 6


Upgrades

Weapons 1/2/3

Weapons 1/2/3 is a damage upgrade researched by the Marine Commander from an Arms Lab. Each level increases damage of all weapons by 10% and costs more Team Resources to research.


Weapons 1 / 2 / 3
Weapons1 buildmenu.pngWeapons2 buildmenu.pngWeapons3 buildmenu.png
Increases weapon damage per upgrade level.
TRes Icon team resource neutral.gif 20 / 30 / 40
Research Time 80 / 100 / 120 seconds
Damage Base damage + (10% x current level)
Max Amount 3 levels
Targets Assault Rifle, Pistol, Switch-Axe, Shotgun, Minigun
Requires Arms Lab, Previous Upgrade Level

Armor 1/2/3

Armor 1/2/3 is an armor upgrade researched by the Marine Commander from an Arms Lab. Each level increases Marine armor by 20 points and costs more Team Resources to research.


Armor 1 / 2 / 3
Armor1 buildmenu.pngArmor2 buildmenu.pngArmor3 buildmenu.png
Increases all Frontiermen players' maximum Armor per level.
  • For Marines: Base armor + (20 x current level)
  • For Exosuits: Base armor + (45 x current level)
  • All existing players gain extra armor on research complete.
  • All existing players lose extra armor if Arms Lab is destroyed.
TRes Icon team resource neutral.gif 20 / 30 / 40
Research Time 80 / 100 / 120 seconds
Max Amount 3 levels
Targets Marine, Exosuit
Requires Arms Lab, Previous Upgrade Level

Media