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Damage Values

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Marines

Weaponry

Assault Rifle

  • Damage: 10 per 0.055s (181dps)
    • With Reload: 100dps
  • Reload Speed: 2.25s
  • Damage Type: Normal

Shotgun

  • Damage: 170 per 0.9s (189dps)
    • With Reload: 109dps
  • Reload Speed: 0.65/shell (5.2s)
  • Damage Type: Normal

Grenade Launcher

  • Damage: 165 per 0.6s (275dps)
    • With Reload: 91dps
  • Reload Speed: 2s + 0.8s/grenade (4.8 for empty clip)
  • Damage Type: Structure
    • Deals double damage against Structures
    • Grenades explode for splash damage

Flamethrower

  • Damage: 2325 over 12.5 seconds (186dps)
    • With Reload: 150dps (excl. burn damage)
  • Reload Speed: 3s
  • Damage Type: Flame
    • Deals double damage against Structures
    • Deals 600% damage against flammable Structures (Cysts,Hydras and Clogs)
    • Kharaa Structures such as the Crag or the Whip are disabled while on fire
    • Damage does not drop off with distance

[Is this possibly right? Dealing 150 damage to a cyst with a single puff of flame vs 25 against an Onos and 50 against Structures. 600% seems pretty sodding extreme.]

Exosuits

Claw

  • Damage: 30 per 0.9s (27dps)
    • Damage Type: Structure
    • Deals double damage against Structures

Minigun

  • Damage: 25 per 0.1s (250dps)
    • With Cooldown: 160dps (firing 4.5s)
  • Cooldown (Approx): 2.5s

Railgun

  • Damage: 50 + (0-150 over 2sec charge) (66dps full charge, 50dps rapid-fire)
  • Cooldown: 1s
  • Damage Type: Structure

Commander Units

Sentry Turret

  • Damage: 30 per 0.15s (33dps)
  • Damage Type: Normal

ARC

  • Damage: 400 per 5s (80dps)
  • Damage Type: Heavy