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Hand Grenades

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Hand Grenades
Cluster grenade render.gif

Cluster Grenade

Gas grenade render.gif

Nerve Gas Grenade

Pulse grenade render.gif

Pulse Grenade

"Anybody got a splatter shield?"
TSA.png Frontiersmen
Personal Resources
Icon personal resource neutral.png 3
Abilities and Upgrades
Abilities:
Cluster Explosion, Nerve Gas, Electrify
Miscellaneous
Tech Requirements:
Research Hand Grenades (Armory)
Buy From: Armory
Purchase By: Marine
Limit: 2 of 1 type per player


Introduction

Hand Grenades are single-use Frontiersmen weapons researched by the Marine Commander from and purchased by Marines at the Armory. There are three types of Hand Grenades: Cluster, Nerve Gas, and Pulse, each with different functions; 2 Hand Grenades are provided on each purchase, and each Marine may only carry 1 grenade type at a time. Hand Grenades are accessible from the weapon 5 slot.

Cluster Grenade

The Cluster Grenade specializes in dealing moderate damage over a large area. Once thrown, the Cluster Grenade explodes on impact, scattering smaller short-fused bombs into the vicinity.


Cluster Explosion
Cluster grenade buymenu.gif
Explodes and scatters smaller explosives into the area.
  • Against Flammable targets: Damage x 250%
  • Fragments scatter in random directions, but are always spread out.
  • Explosions can damage owner as well.
Hotkey 5 (slot), Mouse1 (prime or throw)
Damage 55 (nade), 20 x 6 (frag)
Type Flame
Radius 10 (nade), 6 (frag)
Delay 1.2 seconds
Ammo 2
Uses 1
Targets Lifeforms, Structures, Self, Ground

Nerve Gas Grenade

The Nerve Gas Grenade specializes in dealing Armor damage over time in a wide area. Once thrown, the Nerve Gas Grenade lingers on the ground, as it emits a blue-colored gas cloud that dissipates after a short period.


Nerve Gas
Nerve gas grenade buymenu.gif
Emits a large blue-colored cloud of Nerve Gas that dissipates over time.
  • Damage over time applies to Armor only.
  • Gas cloud circulates around the grenade, dealing damage on touch.
Hotkey 5 (slot), Mouse1 (prime or throw)
Damage 50 per second
Type Nerve Gas
Radius 7
Duration 10 seconds
Delay 2 seconds
Ammo 2
Uses 1
Targets Lifeforms, Structures, Ground

Pulse Grenade

The Pulse Grenade specializes in dealing high burst damage and reducing Kharaa lifeform attack speed in a small area. Once thrown, the Pulse Grenade explodes on impact, unleashing an energy pulse that electrocutes lifeforms for a short time.


Electrify
Pulse grenade buymenu.gif
Explodes to unleash an electrical pulse that reduces the attack speed of nearby Kharaa lifeforms.
  • Affected Lifeforms are electrified to indicate duration.
  • Explosion can damage owner as well.
Hotkey 5 (slot), Mouse1 (prime or throw)
Damage 110
Type Normal
Radius 6
Speed -20% Lifeform attack speed
Duration 5 seconds
Delay 1.2 seconds
Ammo 2
Uses 1
Targets Lifeforms, Structures, Self, Ground

Trivia

  • All three Hand Grenades were introduced in Build 253, the Reinforced Expansion.