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Gorge

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Gorge
Gorge barf.gif

Normal

Shadow gorge.gif

Shadow

"Oh man, I just lost my appetite..."
Kharaa.png Kharaa
Personal Resources
Icon personal resource neutral.png 8 (+1 per Evolution)
Health
160 (+2 per Biomass)
Armor
75 (83 / 92 / 100)
Energy
Icon resources energy neutral.gif 100 (110 / 120 / 130)
Spawns From: Gorge Egg
Ground Speed: 6.0 (6.5 / 7.0 / 7.5)
Crouch Speed: 3.0
Slide Speed: 8.0 (ground), 13 (downhill)
Abilities and Upgrades
Abilities:
Alien Vision, Evolve Menu, Hive Sight, Belly Slide, Digest, Spit, Heal Spray, Build Menu (Hydra, Clog, Babbler Egg, Gorge Tunnel, Web), Bile Bomb, Babbler Bait
Evolutions:
Carapace, Regeneration, Aura, Phantom, Adrenaline, Celerity
Upgrades:
Bile Bomb at biomass 3, Web at biomass 5
Miscellaneous
Buy From: Evolve Menu
Purchase By: Player
Gestation Time: 7 seconds


Introduction

The Gorge is a bulbous and passive-aggressive Kharaa lifeform. It is often found near Hives, upon Infestation, and around other lifeforms. While appearing rather harmless, it can provide crucial support to lifeforms and structures; by exhaling its infectious breath, the Heal Spray, the Gorge can rapidly heal its allies as well as itself. Additionally, Heal Spray is able to accelerate structure growth, to help grow and nourish the Kharaa habitat established by the Alien Commander.

The Gorge's namesake refers to its tendency to regurgitate various types of organic growths, namely the Hydra for static defense, the Clog to impede enemy movement; the Babbler Egg to spawn vicious little critters, the Gorge Tunnel that connects two locations for rapid redeployment, and Webs that ensnare Marines.

Background

The Gorge is a pudgy, scaly, and mossy alien. We thought his pudgy visage needn't say "I want to eat you" but instead, "No one appreciates my slime-piles". His semi-awkward face armor implies that he needs to stay safe more than he needs to attack fast-moving targets and the upturned armor "ears"...well, they're just cute. His glowing belly ties him into the hive somewhat, in that both play a key role in the team's abilities and advancement.

Though we now know that the Gorge consumes more resources than any other species, the name has less to do with their consumption, and more with their portly body type, and that they always seem to be slurping away at a chamber, spitting a wad of acid, or just in general doing things with their mouths that are disturbing to watch.

The developers' aim for the Gorge is a fun class that straddles the line between attacker and defender and has a lot to do near combat and in alien bases. He'll never be much of an attacker, but this butterball is the team medic and engineer and thus, deserves to be loved (by anything with slime on it at least).

Controls


Player Abilities

Alien Vision

Alien Vision highlighting everything in the Frontiersmen base

All Kharaa lifeforms possess hypersensitive retinas that allow Alien Vision (or Dark Vision), which changes the lifeform's perspective in order to distinguish between organisms, structures, and the terrain.


Alien Vision
Aura icon.gif
Toggle Alien Vision mode to highlight all units and structures in white, and the terrain in orange.
  • Brightness is affected by lighting in the room.
  • Red emergency lighting and complete darkness are considered as the same brightness level.
Hotkey F
Targets Players, Units, Structures, Terrain

Evolve Menu

Selecting a lifeform to evolve while inside a vent

The Evolve Menu allows Kharaa players to select different lifeforms and unlocked Traits to evolve using Personal Resources. It contains information about each lifeform, such as name, cost, Health, Armor, abilities, effects of each Trait, and more.


Evolve Menu
Evolve menu icon.gif
Opens the Evolve Menu to purchase different Kharaa lifeforms and available Traits using Personal Resources.
Hotkey B
Targets Lifeforms
Requires Valid ground to spawn player Egg

Hive Sight

Kharaa lifeforms behind a wall

Hive Sight is an innate passive ability for all Kharaa lifeforms. All nearby visible players, units and structures will be highlighted in an orange glow at all times. Friendly players will also be visible through walls, allowing players to coordinate and position themselves against incoming Frontiersmen forces.


Hive Sight
Hive sight icon.gif
Hive Sight highlights all players and structures in an orange glow. When nearby, Kharaa players can see each other through walls.
  • Parasited targets are visible through walls and glow more brightly.
Range 30
Targets Players, Units, Structures


Lifeform Abilities

Belly Slide

Belly Sliding down a hallway

Belly Slide is the Gorge's unique movement mechanic, which allows it to gain speed by sliding on flat or sloped surfaces. While sliding, forward movement has dominance over other directional movement controls; in other words, sharp turns become difficult to execute. However, with practice, skilled Gorges can drift around corners and escape unscathed.


Belly Slide
Belly slide slot.gif
The Gorge can slide on its slimy belly. While Belly Sliding, the Gorge gains a move speed bonus.
  • Speed slowly returns to normal.
  • Speed increases when sliding downhill.
  • Speed bonus lasts longer when sliding on Infestation.
Hotkey Shift
Energy Icon resources energy neutral.gif 25
Speed Base speed + 1 to 7
Cooldown 1.5 seconds
Targets Ground, Props, Players, Structures

Digest

Digesting Clogs to let Onos through

Digest allows the Gorge to remove unnecessary structures built by itself. Since Gorge structures are limited per player, new structures will destroy the oldest ones when the limit is reached. To avoid unwanted destruction, digesting Gorge structures helps to keep older structures in place.


Digest
Destroys a target Gorge structure, removing it from play and freeing up the structure per player limit.
  • Hydra and Gorge Tunnel are only digestible by owner.
  • Clog is digestible by both owner and friendly players.
Hotkey E
Range Melee
Duration 2 seconds
Targets Hydra, Clog, Gorge Tunnel

Slot Abilities

Spit

Spitting at a Command Station

Spit is the Gorge's primary range attack that shoots a quick projectile over very long distances. It is often used to ward off Marines or to attack structures behind enemy lines, that are otherwise unreachable by melee Kharaa lifeforms. Although Spit is perfectly accurate since it travels in a straight line, the Gorge must predict its target's movement for the projectile to hit.


Spit
Spit slot.gif
Spits a wad of acidic goo over a long distance.
  • Spit projectile travels in a straight line.
  • Spit projectile dissipates after duration.
Hotkey 1 (slot), Mouse1 (attack)
Energy Icon resources energy neutral.gif 7
Damage 30
Type Light
Speed 35 (projectile)
Fire Rate 0.5 seconds
Duration 8 seconds
Targets Marines, Robots, Structures

Heal Spray

Heal Spraying structures to help them grow

Heal Spray is the Gorge's signature secondary attack that grants strong support capability. It will heal any damaged lifeform or structure, as well as the Gorge itself, while speeding up build time for unbuilt structures. Being a healer and builder, the Gorge allows the Kharaa to remain on the offensive.


Heal Spray
Heal spray slot.gif
Exhales a cloud of bacteria that deals minor damage to Marines, but heals nearby lifeforms and structures.
  • Heals lifeforms by: 8 + 3% of lifeform max health
  • Heals structures by 60 HP.
  • Heals self by 30 HP.
  • Speeds up Kharaa structure build time.
  • 50% chance to put out fires created by Flamethrower.
Hotkey Mouse2
Energy Icon resources energy neutral.gif 12
Damage 8
Healing Variable
Type Biological
Range 6
Radius 3.5
Speed 0.9 to 1.8 (build time)
Fire Rate 0.8 seconds
Targets Marines, Lifeforms, Self, Structures

Build Menu

Deciding on what to build
Building Hydras on the walls
Building a Clog fort in Mineshaft's Crusher
Growing Babbler Eggs on the floor
Tunnel Entrance established

The Build Menu is the Gorge's signature construction ability that provides a wide selection of unique structures; from Hydras that shoot spikes, to Gorge Tunnels that allow rapid travel between two locations, the Build Menu will keep track of the number of existing structures.


Build Menu
Gorge build menu slot.gif
Allows the Gorge to select the Hydra, Clog, Babbler Egg, Gorge Tunnel, and Web to build.
  • Shows costs and limits for each Gorge structure.
  • Placing a structure also costs energy.
  • Has a short delay before placing another structure.
Hotkey 2
Energy Icon resources energy neutral.gif 20
Delay 1 seconds
Build Hydra
Hydra slot.gif
Creates an unbuilt Hydra on any surface.
Hotkey 1 (select), Mouse1 (build)
PRes Icon personal resource neutral.png 3
Build Time 13 seconds
Range 6.5
Max Amount 3 per player
Targets Ground, Walls, Props, Clogs
Build Clog
Clog slot.gif
Creates a Clog on any surface.
Hotkey 2 (select), Mouse1 (build)
PRes Icon personal resource neutral.png 0
Build Time 0 seconds
Range 3
Max Amount 10 per player
Targets Ground, Walls, Props, Clogs
Build Babbler Egg
Babbler egg slot.gif
Creates an unbuilt Babbler Egg on any surface.
Hotkey 3 (select), Mouse1 (build)
PRes Icon personal resource neutral.png 1
Build Time 8 seconds
Range 1.5
Max Amount 3 per player (9 Babblers total)
Targets Ground, Walls, Props
Requires Biomass level 1, Upgrade Gorge (Hive)
Build Gorge Tunnel
Tunnel entrance slot.gif
Creates an unbuilt Gorge Tunnel on any flat surface.
Hotkey 4 (select), Mouse1 (build)
PRes Icon personal resource neutral.png 4
Build Time 10 seconds
Range 1.5
Max Amount 2 per player
Targets Ground, Flat surface only
Requires Biomass level 1, Valid exit space
Build Web
Webs slot.gif
Creates a web strand between two surfaces.
Hotkey 5 (select), Mouse1 x2 (build)
PRes Icon personal resource neutral.png 1
Build Time 0 seconds
Range 0.5 (min), 8 (max)
Max Amount 10 per player
Targets Ground, Walls, Props
Requires Biomass level 7, Upgrade Gorge (Hive)

Bile Bomb

Bile Bombing a Frontiersmen base in Mineshaft's Cave

Bile Bomb is the Gorge's long range siege attack that lobs an arcing bile sac, which then explodes on impact to shower the area in a lingering corrosive bile. Bile Bomb is highly effective against Armor, robots, and structures; even dropped weapons on the ground are not safe from the bile's corrosion. Use it to quicken a Frontiersmen base's destruction or weaken Marines and Exosuits for your fellow lifeforms to finish!


Bile Bomb
Bile bomb slot.gif
Launches a metal-corroding bile sac that explodes on impact, dealing damage over time to all Frontiersmen units and structures in the splash radius.
  • Bile Bomb projectile moves in an arc. The higher you throw, the farther it flies.
  • Only damages armor for Marine and Exosuit.
  • Damages both Health and Armor for robots and structures.
  • Corrodes and destroys dropped weapons on the ground.
  • Damage over time effect can stack by applying Bile Bomb again.
  • Bomb projectile evaporates when burned by Flamethrower.
Hotkey 3 (slot), Mouse1 (attack)
Energy Icon resources energy neutral.gif 20
Damage 55 per second
Type Corrode
Range Variable
Radius 6
Fire Rate 1 seconds
Duration 5 seconds
Targets Armor, Robots, Structures, Weapons
Requires Biomass level 3, Research Bile Bomb

Babbler Bait

Babblers clinging to a Skulk

Babbler Bait is a glowing ball that produces pheromones to attract Babblers, allowing the Gorge to direct its vicious little minions to do its bidding. Babblers' behavior will change depending on the target that the bait ball hits.


Babbler Bait
Babbler bait slot.gifBabbler pheromones.gif
Throws a shiny, bouncy ball to attract nearby Babblers belonging to the Gorge.
  • Only 1 ball can be active at a time.
  • 3 types of orders for Babblers:
    • Move to location when throwing on the ground.
    • Attack a Frontiersmen unit or structure when hitting an enemy target.
    • Cling to a Kharaa lifeform when hitting a friendly target.
  • Bounce off a wall or the ground to make Babblers cling to yourself.
Hotkey 4 (slot), Mouse1 (throw)
Energy Icon resources energy neutral.gif 7
Range 8
Radius 20 (Babbler search range)
Duration 5 seconds
Max Amount 1 per player
Targets Marines, Lifeforms, Robots, Structure, Ground
Requires Biomass level 1, Upgrade Gorge (Hive)

Media