Introduction
The Marine is the playable character for the Frontiersmen. As a gun-trotting and highly disciplined soldier enlisted by the Trans-System Authority, the Marine is trained for combat against increasing encounters with the alien creatures known as the Kharaa; in addition, sporting advanced and state-of-the-art weaponry and equipment, the Marine is battle-ready the moment he materializes from the Infantry Portal. A Marine can be selected amongst the squad to become Marine Commander at a Command Station.
Each Marine deployed to the field is equipped with the standard Assault Rifle, Pistol, and Switch-Axe; advanced weapons and equipment must be researched by the Marine Commander and purchased from an Armory or Prototype Lab.
When the Frontiersmen suffer a Marine casualty, the player will respawn at an Infantry Portal in 7 seconds, more if there are multiple casualties.
Stats
- Marine
- Health: 100
- Armor: 30 (50/70/90)
- Speed: 5
- Respawn Time: 7 seconds
Abilities
Structure and Weapon Interaction
| Builder
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| Allows Marine to assemble a Marine Commander-placed unbuilt structure or Power Node.
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| Hotkey
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E (hold)
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| Buy Menu
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| Opens the Buy Menu of a nearby Armory or Prototype Lab to purchase weapons and equipment, which require research by the Marine Commander.
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| Hotkey
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E (tap)
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| Equip
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| Equips a dropped or purchased weapon or equipment; equip replaces current loadout weapon in primary, secondary or melee slot.
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| Hotkey
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G (tap)
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| Login
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| Login at an unoccupied Command Station to take on the role of the Marine Commander; Commander can place structures, upgrade, research, assist, and direct Marine objectives from a Real-time Strategy perspective.
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| Hotkey
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E (tap)
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|
Innate and Toggle-able
| Flashlight
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| Toggles on/off a flashlight, which provides a wide area of illumination in front of the Marine.
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| Hotkey
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F
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| Sprint
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| Increases Marine's move speed when toggled; sprinting lowers current weapon when in use.
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| Hotkey
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Shift (tap or hold)
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| Speed
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6
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| Duration
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15 seconds
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Upgrades
| Weapons 1
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| Increases damage dealt by 10%.
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| Cost
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20
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| Research Time
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60
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| Weapons 2
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| Increases damage dealt by 20%.
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| Cost
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30
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| Research Time
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90
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| Requires
|
Weapons 1
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| Weapons 3
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| Increases damage dealt by 30%.
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| Cost
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40
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| Research Time
|
120
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| Requires
|
Weapons 2
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| Armor 1
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| Increases Marine armor by 20
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| Cost
|
20
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| Research Time
|
60
|
|
| Armor 2
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| Increases Marine armor by 40
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| Cost
|
30
|
| Research Time
|
90
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| Requires
|
Armor 1
|
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| Armor 3
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| Increases Marine armor by 60
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| Cost
|
40
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| Research Time
|
120
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| Requires
|
Armor 2
|
|
Media
Wielding a Grenade Launcher
English
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