Map Index
From NS2 community wiki
Contents |
Index of Natural Selection 2 Official and Community Maps
- This list is incomplete, you can help by adding to it.
Official Maps
| Mapname | Author(s) | Status | Tech / Res | Description | Overview | |
|---|---|---|---|---|---|---|
| ns2_summit | pSyk0mAn
Being maintained by Mendasp |
Released | 5 / 9 | It's a mining and research complex in the mountains, that offers multiple first expansion locations. | ||
| ns2_tram | Olmy | Released | 5 / 9 | An industrial complex with a central tram tunnel dividing the map | ||
| ns2_mineshaft | SgtBarlow | Released | 5 / 11 | An underground drilling facility | ||
| ns2_docking | Dux | Released | 5 / 11 | Marine outpost with recreational areas | ||
| ns2_veil | fmpone | Released | A remake of the original ns_veil map from Natural Selection 1. | |||
| ns2_refinery | Insane, Dux | Released | Industrial metal refining complex |
Decommissioned Maps
| Mapname | Author(s) | Status | Tech / Res | Description | Overview | |
|---|---|---|---|---|---|---|
| ns2_rockdown | Dux | Inactive | 5 / 7 | Early testing map that was later slightly expanded. It was not intended for standard gameplay, and thus later removed from the game builds. |
in Development
| Mapname | Author(s) | Status | Tech / Res | Description | Overview | |
|---|---|---|---|---|---|---|
| ns2_discovery | Dux | Alpha, post-v1.0 release | A "clean" laboratory theme |
Community Maps
in Testing
Community maps that are available for download.
| Mapname | Author(s) | Status | Tech / Res | Description | Overview | |
|---|---|---|---|---|---|---|
| ns2_turtle | Evil_bOb1 | Beta 2 | 6 / 10 | Turtle is a smaller, more maze-like map, divided into 7 main sectors, technical rooms and many access routes from sector to sector. It is very fast paced and action packed. Static spawns, 6 Tech points, 10 Resource points, 5 doors. | ||
| ns2_triad | [=Alex=] | Beta | 5 / 7 | |||
| ns2_tanith | ssjyoda | Beta 2 | ||||
| ns2_icarus | Lazer | Beta | 5 / 9 | The Icarus facility has been established on <random planet> to begin mining of a rare resource. Progress is going well until the miners strike something odd and unleash the Kharaa into the facility. | ||
| ns2_nucleus | evasivemonkey | Alpha | ||||
| ns2_tengu | hookeyed | Alpha (60%) | The Tengu Signal Station is located in remote space, orbiting a sun on the verge of going supernova. The 6 crew members on rotation ensure the facility is always transmiting useful navigational data to trade caravans lost in the region. According to transmissions obtained by the TSA, the station drifted into a sizeable debris field, and shortly after the personnel seem to have disappeared. We have reason to believe that the Kharaa are involved, approach with extreme caution. | |||
| ns2_goliath | Blasphemy | Alpha | 5 / 10 | |||
| ns2_eclipse | Remedy | Alpha | ||||
| ns2_kleos | zombiehellmonkey | Alpha |
in Development
| Mapname | Author(s) | Status | Tech / Res | Description | Overview | |
|---|---|---|---|---|---|---|
| ns2_esoteric | alibi | Production | 5 / 7 | Built many fathom below the surface, Esoteric facility is seen as the solution to the ever-growing waste problems of the consumerist human species. Debris sent down from the surface is thrown into deep chasms, burning up in the heat below. The heat and chemical energy released is then harvested for other uses. Unforseen events unfold when new mining exposes the facility to Khaara infestation. | ||
| ns2_nancy | Ryudan | Production (15%) | ||||
| ns2_spines | fmpone | Production | 5 / 6 | |||
| ns2_plant | perso, Varathar | Production | 5 / 8 | This map is set on a distant, snowy planet where mankind tries to plant vegetation to make the air breathable. | ||
| ns2_clandestine | SN.Wolf | Alpha (Abandoned Until 1.0) | 6 / 8 | Alien Research Facility located underground (cavern) and someone forgot to lock a cage door in short. | ||
| ns2_tenebrous | Pallorwag | Production | 4? / 10 | Tenebrous is a mining and smelting facility with onsite living quarters.The facility uncovered a strain of bacterium though. Now, the Kharaa are trying to overrun the facility. | ||
| ns2_geothermal | Druterium | Production | 6 / 8 | As the name suggests, this map will be based in a geothermal power plant. The Kharaa are spreading quickly across a once-bustling colony world, and the plant is a point of strategic importance -- if the TSA lose it, the aliens could use the steam-extraction wells to burrow into many other yet-untouched parts of the colony. Bases will be located around the major parts of the power plant: the heat intake well, the injection well, the main turbine facility, and the control center, all connected by other generic "power-planty" areas with plenty of huge machinery, massive steam pipes, and deep pits. | ||
| ns2_Aleser | UncleRay | Production (20%) | 6 / 8 | This is Captain Aleser of the S.S. Ain, from the Nebula Pegasus. Over the last 72 hours, we have encountered something rather... strange. The Scientists from the Medical Research Lab, have found over the last decade, Medical enhancements for the Human Species, Strong immunization pills, and most recently, have over come the basic needs to sustain life on Planet Vargus. Our mission was to inhabit the planet, in order to re-populate the Human Species. In our success, we were able to hold a base onto the planet by using our transportation unit E.V.A.,(Enhanced Vehicle Aid.), which transported good from, and to the planet. However, in the last 72 hours, we have come across something evil, and very disturbing. What we didn't know was that we had placed our colony right on top of an existing colony filled with creatures that, only our minds were able to fathom. | ||
| ns2_Development | Tin_Foil_Helmet | Production | 5 / 13 | I have have built this map staring around the 6x8 map layout found in the Mapping Guidelines, I'm trying to keep in mind that NS2 maps are supposed to be based more around rooms and "Landmarks". | ||
| ns2_eccles | Thaldarin | Production (30%) | 5 / 7 | Industrial themed. | ||
| ns2_EVA | slayer20 | Production | 5 / 7 | As seen in one of the pictures, E.V.A. stands for something, but what? I don't know. So I'm going to let the community decide what it stands for. NS_Eva takes place at a mall/resort/hotel like place inside an asteroid. The name E.V.A. needs to have something to do with those things. NS_Eva is a Japanese/English hybrid ship. And please, don't expect this thing to be decked out with Anime. That's not the goal for this thing. The only "anime"-ish thing you'll see is the logo and most likely an Anime/Manga store. But that's it. | ||
| ns2_Expanse | GregWild | Production | 6 / 7 | The Expanse of Eternity has seen better days. It's a grimy, unpleasant little can, far eclipsed by more up to date vessels of superior capacity and standards of living. With a somewhat unhinged AI to boot. The Expanse's last recorded departure logs indicated that they'd taken off in a hurry to attempt to salvage an undisclosed disabled ship of it's lucrative cargo. | ||
| ns2_grace | Thaldarin | Production (75%) | 5 / 7 | Based upon the feel of a 'clean lab' design. | ||
| ns2_invasion | Smeg]-[ead | Production | I'm just creating as I go, but I do a little Planning in my mind of what I want and where I want things to be. | |||
| ns2_Iridium | Slycaster | Production | 6 / 10 | Iridium mining and extraction facility located underground. Back story to follow. | ||
| ns2_Lost | lillbrorsan | Production | 3 / 10 | Remake of the original Lost map for Natural-Selection. | ||
| ns2_Lunacy | Trainee.ger | Production | 5 / 7 | I chose the spread offense layout from the mapping guidelines and i will modify it a bit, so each race has an advantage defending their base. i am also going to support that advantage with lighting and space. for example. near the alien start hive will be a pretty dark cavern, with lots of hiding places. The marine base will be more open and well lighted, with less hiding places. all other areas are going to be "normal" - some hiding places - some darker areas. Due to the limited props, it is mining and cargo themed. | ||
| ns2_Maximo | Mastoriat | Production | The map is set up in an old factory-like Base that is playec under a great mountain. The only way to gain fresh air is to use the ventilation that is present all over the map. | |||
| ns2_okazaki | RagnA | Production 50% World Geo | 6 / 11 | Botanical research facility. Abandoned. | ||
| ns2_perkele2 | uffo | Production | Some ogres killed some big guy's family and he has sworn revenge, so he send shipful of TSA marines to search out the ogre planet, but since it never reported back it's been assumed that a mighty dragon must've destroyed it somewhere along the way. So this time he'll send even Bigger ship! | |||
| ns2_Power | Hologram42 | Production | 5 / 7 | Ns2_Power is a level designed to be intuitive and simple for newcomers while still allowing for a competitive and challenging experience for oldschool ns players. I tied the map together through a common theme of yin and yang, represented by the positive blue power streams and negative red power streams. Most rooms have a nod to this dualistic signature in some form or another depending on their relative position to the rather unique center of the map. The result is the Alterra Idle Fusion Reactor Plant on Minerva Prime or ns2_power. | ||
| ns2_Prospector | TSS | Production | 6 / 7 | On a distant planet, the USS Prospector, Pride of the mining fleet is stocking up on ore when the Kharaa attack out of nowhere. In the ensuing battle, a single gorge managed to slip on-board before the ship took off. Building a hive in the back of the ship and calling in reinforcements, mid transit the Kharaa attempted to take over the ship. In the battle with the marines, a power-core blew up and explosions crippled the ship. Limping to a nearby planet, the civilian crew escaped in the escape pods, leaving the contingent of marines to defend whats left of the ship. Should they fail, it would open the door for the Kharaa to infest yet another planet. |
| |
| ns2_Rigging | Squart, trainee | Production | 6 / 8 | The TSA runs a couple of rigging factories due to the massive amount of needed warfare supplies to encounter the Kharaa. Our hard working engineers and scientists assure the success in our long fought battle. Heroes of an thankless duty. its crucial to keep them running, so these facilities are well hidden. Nevertheless we lost contact to our biggest facility. Soldier! it is on to you, to secure that armory, it is on to you to save our employees and crush the Kharaa once more! | ||
| ns2_serva | Janos | Production | ||||
| ns2_skyfalls | Tig | Production | 5 / 7 | |||
| ns2_takingsuggestions | SgtBarlow | Production | 5 / ? | The level has the impression of a top side and downside as if your going deeper and deeper under ground... the highest tech point with skylight views of landing pads and industry. The level winds down through cargo transit systems and cave systems until you hit the bottom (not literally considering the game mechanics for commander view) where there will be lava and drilling and all that pretty orange stuff. | ||
| ns2_Thedron | yimmasabi | Production | Here is Thedron. Which has symetrical hive points. | |||
| ns2_tisza | Mendasp | Production | It's a generic sci-fi space station! | |||
| ns2_Unknown | Fahran, Torana | Production | 6 / 8 | Marine transport ship [insert name] life support system failure forces crew to dock with abandoned asteroid mining facility. Faces get munched. | ||
| ns2_neverending | BJHBnade_spammer | Planning | How about possibly supporting a never ending game mode? Yes the server would always be on the same level. The map would need to be huge, and there would need to be some way to keep score so returning players don't loose progress. | |||
| ns2_UknownEncounter | Annihilatorza | Planning | 5 / 8 | It is a bit squished esp on the aliens side. | ||
| ns2_Vulture | Pstrangler | Planning | 9 / 6 | The Vulture mission is established on a moon in the Vega system. It is home to a scientific research station, a mining facility, a heavy metal processing plant as well as a transit hub to further systems. |