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Development Team

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Unknown Worlds Entertaiment


Matt, Cory, Max, and Charlie

Charlie "Flayra" Cleveland - Game Director

Charlie attended Case Western Reserve University and received a B.S. in Computer Engineering. He worked as a software engineer at IBM, Papyrus, CogniToy and Stainless Steel Studios, on Grand Prix Legends, MindRover and Empire Earth. In May of 2001, he left Stainless Steel to found Unknown Worlds.

Charlie has contributed writings to Game Developer Magazine and Game Design Perspectives and spoke at Casuality (2006) and the Game Developer's Conference (2007).

Max "Max" McGuire - Technical Director

While still a high school student, Max worked at IBM Research as the assistant to Dr. Benoit Mandelbrot, the father of fractal Geometry. After graduating from Carnegie Mellon University in 2001 with a B.S. in Mathematics and a double major in Computer Science, Max joined Iron Lore Entertainment (winner of a Game Developer Choice Award for Best New Studio in 2007) as the first employee.

While at Iron Lore Entertainment, Max served as the Lead Engine Programmer and held a key role in developing the technology and tools behind their first two titles, Titan Quest and Titan Quest: Immortal Throne.

See also: Max Blog Post.

Cory "Squeal Like a Pig" Strader - Art Director

Cory attended the Massachusetts College of Art, majoring in Illustration. He worked at Stainless Steel Studios as a digital artist for over five years doing 3D modeling, texturing and concept work on Empire Earth, Empires: Dawn of the Modern World and Rise & Fall: Civilizations at War. He then worked as Senior Texture Artist and Concept Art on Lair and several unannounced titles at Factor Five.

He and Charlie started working on Natural Selection together in August of 2000 and his artwork has been featured several times in Spectrum and Expose.

Matt "Ooghijmiqtxxa" Regan - Artist

Matt attended the City College of San Francisco and studied business. He worked as environment artist on Insurgency: Modern Infantry Combat and his own mod Southern Rise.

Matt left his job organizing and moving animal toys at the San Francisco Zoo to work as an artist on Natural Selection 2.

(Unknown Worlds Entertainment About Page, Blog Post)

Other Contributors

This list is incomplete, you can help by adding to it.
  • "Mojokdirector" - helped with the NS2 teaser trailer, videocasts (Forum Post).
  • "simon kamakazi" - sound effects (Forum Post).
  • Jason Lange - texturing (Blog Post).
  • Andrew "KungFuSquirrel" Weldon - lead level designer (Blog Post)