Damage types

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In NS2, every Frontiersmen and Kharaa weapon or attack is given a damage type. Damage types give weapons more defined roles.

List of Damage Types

Primary Damage Types

Damage types most involved in damage dealt between players.

  • Light
    • Every armor point of the target will absorb 4 points of damage
    • Frontiersmen: Pistol, Mine
  • Heavy
    • Every armor point of the target will absorb 1 point of damage
    • Frontiersmen: Minigun
  • Puncture
    • Does 25% extra damage to players. Every armor point of the target will absorb 2 points of damage
    • Kharaa: Lerk Spikes, Swipe, Gore
  • Flame

Secondary Damage Types

These damage types apply to certain circumstances or function as a limitation, such as the structure-only ARC attack.

  • Structures Only
    • Only damages structures
    • Frontiersmen: ARC Cannon
  • Corrode
    • Deals damage to structures only and double damage to armor.
    • Kharaa: Bombard, Bile Bomb
  • Door
    • Attack may deal damage to doors, as well as structures. Armor is treated as 1 point of Health.
    • Kharaa: Smash
  • Biological
    • Only affects non-mechanical units
    • Kharaa: Heal Spray
  • Gas
    • Only damages player health
    • Kharaa: Spores
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