Damage types
From NS2 community wiki
In NS2, every Frontiersmen and Kharaa weapon or attack is given a damage type. Damage types give weapons more defined roles.
List of Damage Types
Primary Damage Types
Damage types most involved in damage dealt between players.
- Normal
- Every armor point of the target will absorb 2 points of damage
- Frontiersmen: Assault Rifle, Shotgun, Sentry, MAC Attack
- Kharaa: Bite, Parasite, Spit, Hydra Spike, Poison Bite, Xenocide, Drifter Attack
- Heavy
- Every armor point of the target will absorb 1 point of damage
- Frontiersmen: Minigun
- Puncture
- Does 25% extra damage to players. Every armor point of the target will absorb 2 points of damage
- Kharaa: Lerk Spikes, Swipe, Gore
- Flame
- Deals 300% extra damage to flammable structures
- Frontiersmen: Flamethrower, Welder
Secondary Damage Types
These damage types apply to certain circumstances or function as a limitation, such as the structure-only ARC attack.
- Structural
- Does 100% extra damage to structures
- Frontiersmen: Switch-Axe, Grenade Launcher, Claw
- Kharaa: Lash
- Structures Only
- Only damages structures
- Frontiersmen: ARC Cannon
- Door
- Biological
- Only affects non-mechanical units
- Kharaa: Heal Spray
- Gas
- Only damages player health
- Kharaa: Spores