Build 202
From NS2 community wiki
Released March 30, 2012
Contents |
Fixes
- Fixed bug where certain models may not successfully load after a map change (caused Marines to be invisible)
- Placing hives is now more reliable
- Fixed a bug where upgrading a structure would cause any tech that depends on that structure not be available anymore (upgrading robotics factory allows now sentries)
- Fixed a bug where you could research an upgrade at the robotics factory during creating an ARC/MAC, which resulted in losing that specific upgrade
- Adjusted Catalyst tooltip to match actual duration of 5 seconds
- Fixed bug where player health would sometimes display as 0 even when the player is still alive
- Fixed a bug where players would reach insane speed when climbing up ladders
- Fixed a bug where enemy players would see the research status of structures
- The Marine will not be taken out of sprint mode as often while strafing
- Fixed bug allowing the Marine to see through the top of ceilings in some cases
- Fixed a bug where wall jumps + leap could result in insane (~24) speeds very quickly
- Fixed bug allowing the player to jump in cases where there was not enough space above
- Fixed a bug where the score popup becomes yellow for marines when fading out
- Fixed bug where umbra effect would stay forever on screen
- 100% of resource cost was being given back upon recycle instead of the intended 70%
- Fixed a bug where you lose all upgrades when de-evolving an upgrade and selecting a new one
- Fixed a bug were lerk was not automatically switching to spikes when the 2nd hive got destroyed
- Phase gates take now always damage from Bile Bomb
- Fixed bug where grenades and spit did not show a hit indication at the crosshair
- Aliens can no longer use ladders
- Marine weapon hit effects are now properly predicted on the Client
- Fixed bug where view zone particle effects would not always be visible
- Fixed bug where you could research a new MAC when the robotics factory is open, which resulted in no MAC being constructed but
- resources being taken
- The main menu will close now when you press escape and are connected to a server
- Fixed bug where prototype lab buymenu won't close when you hit escape
- Ignored geometry in the CollisionGroup for Commander selection and building
- Fixed UI layout issues in LaunchPad
Features
- Added material system
- Added improved Nanoshield effect
- Added improved structure build effect
- Added Victory/Defeat banner displayed upon game completion
Changes
- Friendly units under attack will not appear red anymore but fade in and out on the minimap
- The crosshair UI only displays when the player is playing (not before the game has started or after the game has finished)
- Removed 0.25 delay in which wall walking is disabled after a jump (not needed anymore)
- Changed wall jump timing, you get now a higher boost the faster you jump off walls
Improvements
- Power point health circles are now displayed vertically
- Adjusted chat fonts and colors
- Commander voice chat name and icon appear now in a different color
- The research bar above structures will only be visible when you aim at it
- Improved appearance of the flamethrower effect a bit
Balance
- Reduced Lerk bile bomb cost from 50 to 35 so he's not waiting so much
- Bumped up alien spawn threshold and emergency spawn timing (4+ dead players instead of 3 and 7 seconds instead of 5)
- Gore will not do puncture damage anymore, which means it does now equal damage to both structures and players
- Reduce smash damage to 100 (down from 300)
- Reduced gore stun time to 1 second (down from 2)
- Smash will now also harm players, but without the structural damage and without knockdown
- Increased stomp stun duration from 1.5 seconds to 2 seconds
SDK
- Changed the Editor to use the same rendering system as the game
- Added an option to set the far plane clipping distance for 3D viewports in the Editor
Beta
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