Build 191
From NS2 community wiki
Released January 12, 2012
Hotfix for Build 190
Balance
- Buying mines now gives you 2 mines instead of 3.
- Increased mine arm time from 3 seconds to 4 (to reduce them in-combat).
- Mine health, armor, and point value lowered.
- Mines now set off other nearby mines when they explode.
Fixes
- Alien commanders are no longer able to see flamethrower effects when they don't have LOS to the Marine firing it.
- Dropped weapons no longer collide with the player controller.
- Fixed bug where console commands on the server were not properly verified to be coming from a local client.
- Fixed bug where players were not always frozen during the round start countdown period.
- Fixed bug where sometimes ready room players could become frozen during the round start countdown period.
- Fixed bug where the game did not use the Lua entry points specified in the game_setup.xml file.
- Fixed rally points.
- Fixed various script errors (thanks dePara!).
- Prevent slowing down of leap when leaping off a wall.
- Removed additional resource display for alien buy menu.
- Restored docking props to the build.
- Changed nano-shield "create" and "take damage" sounds from 2D to 3D (so you don't hear them everywhere).
- Skulks will not land on their back anymore when jumping from the ceiling in tight corridors.
- Less dubstepy nano shield damage sound.
Beta
Build - 155 • 156 • 157 • 158 • 159 • 160 • 161 • 162 • 163 • 164 • 165 • 166 • 167 • 168 • 169 • 170 • 171 • 172 • 173 • 174 • 175 • 176 • 177 • 178 • 179 • 180 • 181 • 182 • 183 • 184 • 185 • 186 • 187 • 188 • 189 • 190 • 191 • 192 • 193 • 194 • 195 • 196 • 197 • 198 • 199 • 200 • 201 • 202 • 203 • 204 • 205 • 206 • 207 • 208 • 209 • 210 • 212 • 213 • 214 • 215 • 216 • 217 • 218 • 219 • 220 • 221 • 222 • 223 • 224 • 225 • 226