Build 170
From NS2 community wiki
Released March 29, 2011
Changelog
- Made it easier for the Skulk to leap onto and off ceilings and walls
- Replaced mini-leap with normal full leap and removed leap upgrade
- Fixed bug allowing Fade to blink out of the world
- Changed melee weapons attack timings to be in sync with the animation
- Added a special sound effect when the Skulk or Fade attack a structure
- AI entities will no longer go into other entities (no more Mega MAC Stack Attacks)
- Toned the Skulk camera tilt down a bit (slower transition and less of an angle)
- Added console command "skulk_view false" to disable Skulk camera tilt while on wall
- Added some checks to the Gorge Hydra and Infestation creation code to not use energy or slow down if a placement is invalid due to location or cost
- Improved MAC jet effect
- Fire effects added to environment folder for mappers to use
- Fixed bug preventing players from chatting right after they die
- Fixed bug related to getting minimap coordinates from an invalid player
- Fixed bug preventing MAC from repairing structure armor
- Fixed bug where the game wouldn't properly disconnect from Steam
- Fixed issue where the Editor would crash if a level file contained invalid face mapping data
- Fixed a few tooltips
Beta
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